Supreme Court Justices Seem to Lean Towards the Gaming Industry in the Case of Violent Video Games
On 10.11.10, In Legal Industry, by Blake Houser
In the ‘violent video games’ case, the U.S. Supreme Court justices seem to lean towards the gaming industry, according to the journalists who were at the hearing.
The case revolves around the issue whether to uphold a California Law that makes selling of violent video games to minors a crime.
Questions made by the justices were, whether there must be exceptions to the First Amendment because the violent video games cause harm to minors and whether these exceptions must be applied to Grimm’s fairy tales or to rap music as well.
The case before the Supreme Court is the culmination of the 5-year long term legal battle between the State of California and the gaming industry. Attorney General Zackery Morazzimi said that the level of violence presented by video games should have restrictions in order to protect the welfare of children.
Morazzimi came under fire from various justices namely Justice Antonin Scalia, Justice Ruth Bader Ginsburg, Justice Stephen Breyer, and Chief Justice John Roberts. Some of the questions raised by the honorable justices were whether Grimm’s fairy tales must be banned too, whether after making a prohibition on said violent video games, drinking smoking, films, and comic books shall follow suit. The California law itself was questioned about being broad since it does not clearly define what is allowed and what is not.
On the other hand, the justices also asked the game industry if it shall accept a law that limits the exposure of kids to violent games and impose some restrictions to it as well. The Justices pointed out violence in various video games that torture babies, decapitate human beings, urinate on them, and burn them up. Chief Justice Roberts said that children must be protected from those as well.
The gaming industry and those supporting the law cannot rejoice at the moment since the case is not over yet.